2.8 PTS Update 1 Focused Feedback: Watchman/Annihilation


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Пишет TaitWatson 8.5.14 13:39:

Пишет RobHinkle 12.05.14 07:35:

Good Morning Sent/Maras!

Hope everyone had a good weekend testing, and I'm glad to see the thread in effect this morning. Before getting deep into feedback discussion land, I wanted to clear up a couple things that seem to be dragging down the thread a bit.

A) Why did I say 100% and then turn around put 75% on the server? What was I thinking?!
The short answer is: We actually put in the 100% internally and then starting playing and testing with it, and the immediate conclusion we came to is, effectively after ramp up, it felt exactly like the flat reduced cooldown that received such negative feedback in the first pass. Since we were specifically changing the flat CD due to that "play feel" feedback, I decided it was a little stupid to just put it right back in. I feel like y'all are probably right though, if we are going to keep it below 100% proc rate, the rate for Vicious Slash proc should come up some to iron out some of the missing rate.

B) We do intend to increase the DPS values for the spec, so if we are back to roughly live values after the current round of buffs and then the relic fix (as *seems* to be roughly the case based on what I've seen so far), then we aren't done yet.

More feedback coming from me on specific suggestions and discussions after I finish reading this thread and the DPS logs thread, but I just wanted to put that out there while it was in my head.
Пишет RobHinkle 12.05.14 10:50:

Hey Gang,

This is what I'm currently playing with. It's a little bland admittedly, but I feel like it should get the job done.
  • Increase chance for Vicious Slash to reset Rupture to 15%/30%/45%
  • Increase the damage bonus to bleed effects from Hemorrhage to 7% per stack (so from a total of 6% to 21%)

That would a pretty good sized boost to the DoTs, but based on the logs coming out of the log thread, should get the Annihilation guys back up towards the top of the sustained DPS charts.
Пишет RobHinkle 21.05.14 07:45:

Hey Folks,

Just wanted to pop in here for a couple reasons.

A) To comment on the ICD on Rupture: We agree that removing it seems like a reasonable idea. I may not be able to squeeze it into 2.8, but if not I'll make sure it is the one of the first things done for the next round of class changes.

B) Most importantly, to say thank you. There were definitely some high points and low points with this spec on PTS, but for the most part I think there was some good conversation and feedback given, and obviously the skill tree is better off for your input. From our end, we felt like the focused feedback threads thing went pretty well, though there are still some improvements to be made (we probably didn't spend as much time responding to the rest of the threads as we should have, and I think the threads lingered a bit too long after we felt like the changes for those classes were in a pretty good spot).
Пишет RobHinkle 21.05.14 08:23:

Quote: Originally Posted by LongHornTx View Post
Thanks for the update Rob.
Any news concerning Merciless Strike crit rate? Apparently, and thanks to all the contributions, it appears to be broken and we very very often get a poor crit rate on this attack, and only on this one (just for sentinels, maras don't seem to be bugged).
I'll take a look and see if I can see anything wrong.
Пишет RobHinkle 22.05.14 08:07:

Quote: Originally Posted by LongHornTx View Post
Thanks a lot
Results from investigations:
Step 1) I initially performed 1000 Merciless Slashes and Annihilates on some dev created characters internally, and I wasn't seeing any crit abnormalities
Step 2) I copied some of the PTS characters that were showing bad rates from TORParse to my internal dev server and ran 1000 Merciless Slashes. I saw very slightly lower crit rates than average (for example on my copy of Ahramys I got a 20.75% crit rate against the expected 22.51%). A little low, but probably acceptable in the context of RNG
Step 3) I poked around inside the various procs and abilities to make sure I couldn't find anything that would be modifying the crit rate of MS for short durations, and couldn't find anything (this was sort of a needle in a haystack search, so its *possible* there is still something out there that I just missed here).
Step 4)I started looking into if it was actually something else that might be causing the odd results, and here I found something at least worthwhile. TORParse's Crit Chance display calculates Crits / Swings Taken, which means that when you miss (especially when those pesky off-hands miss), it drives your crit chance down, since the crit chance you see on your character sheet is the chance to crit AFTER you have already landed a blow. For example, the Ahramys log (http://www.torparse.com/a/675442/27/0/Damage+Dealt) where he has a listed 12.5% crit rate on MS, he actually has a 15.2% crit chance once you factor out his miss rates (which was a hefty 18.6%). Still a little low compared against our expected 22.51%, but we are starting to get closer to maybe the idea of a bad RNG streak of misses combined with bad RNG on non-crits might be the cause of the low DPS.

Summery: I haven't found an issue yet, I have found some things that could explain some of the low numbers with some bad luck, but I'm not calling it yet. Investigations will continue, but so far it isn't looking good for a EUREKA! bug fix moment.
Пишет RobHinkle 23.05.14 07:31:

Quote: Originally Posted by JediMasterSLC View Post
Because off hand damage does not scale with bonus damage, there will always be a a slight imbalance between mirrors (mando and merc, gs and sniper), because the single hand will slowly scale better over time- assuming that both mirrors had identical dps at a previous gear level. This also isn't considering things like pyro merc getting relatively more dot procs because of their offhand.
We actually do *attempt* to compensate for things like procs under the hood, either by not letting off-hand attacks actually have a chance to proc, or by adjusting the proc rate to consider the fact that the dual wielders get more than 1 chance per hit to proc. It isn't a perfect system, however. It is also true that it is technically more difficult for the guys who dual wield to maintain their DPS as they upgrade weapons (since they have to upgrade 2 weapons to maintain the same DPS coming from weapon damage attacks, versus the 1 weapon of single wielders).

Quote: Originally Posted by JediMasterSLC View Post
However, what you said isn't exactly correct in that, while misses WILL deflate the visible crit percentage on logs for dual wielding classes, that displayed crit chance WILL NOT indicate an actual lower crit chance. It is only artificially low because the presence of offhand misses increases the value of denominator in the equation.

Do you think you could provide the log for your Ahramys copy run? I'd need to see the number of misses before doing a proper stat test.

and *summary*

Edit: Was your "20.75%" crit chance value also from TORparse, or your own parsing system?
Maaaybe on the log, I will have to see what else is going on in there and if I can cull some of it out. Super secret Dev stuff, you understand I can tell you that I swung 1,010 times, hit 863 of those swings, and critical hit on 179 of those hits(so technically 20.74%, I'm a sucker for rounding to 5s). These numbers came out of the internal tool I use to parse logs, not TORParse.

[QUOTE=JediMasterSLC;7439950]
and *summary* [/QUOTE}

I've been shamed
Пишет RobHinkle 23.05.14 07:17:

Quote: Originally Posted by Darthural View Post
Cross Thinking: When I get you right, does it mean that combination of Miss and Non-Crits is maybe a disadvantage of dual wielding toons? (example: Gunslinger <> Sniper)
Shouldn't be, the extra miss chance only occurs on the off-hand weapon and its extra damage. People who don't dual wield (like the sniper) have a weapon that has a slightly higher base damage range. The math should work out that the average damage for each character comes out to be the same (though the dual wielder has higher highs and lower lows).